A few things I believe
Effortless products are the result of hard work done in private.
Accessibility isn't a checklist — it's a quality standard.
Curiosity is the most underrated design skill.
The best design starts with listening.
Product Designer · Seattle
I believe this is the most exciting time to be a designer.
New tools, new problems, new possibilities that didn't exist even two years ago. But what still drives me, underneath all of that, is the same thing it's always been — I see the user. The person who's going to pick something up, figure it out in seconds, and not even notice how much work went into making it feel that simple and that good. That moment is why I do this.
I work well independently — I push myself, I use every tool available, and I don't wait for permission to explore. But I'm a band leader at heart. The work I'm most proud of came from collaboration — the kind of back-and-forth that raises everyone's game and produces something none of us could have built alone. Good design doesn't happen in a vacuum. It happens when curious people get in a room and refuse to settle.
I've spent the last several years designing wearable UX at Meta Reality Labs — challenging, future-forward, genuinely hard work that I loved. I've designed systems, built AI frameworks, stress-tested what's possible, and shipped products that live on people's faces. But I feel the pull toward something new. Not because I'm running from anything, but because I believe the best designers stay uncomfortable. They move into unfamiliar spaces on purpose.
And the truth is, design is universal. Solving problems across platforms, devices, and products isn't a stretch — it's the whole point.
Selected Work
Want to see it in action? Check out the case studies — they'll give you a better sense of how I work and what I care about.
Full Presentation Deck
A deeper look at past work, process, and thinking — available with password.